Zift Advisory
Dexteria Dots 2 is an educational game by BinaryLabs that helps kids develop their fine motor, visual motor, and visual memory skills. Dexteria Dots 2 is only available for download in the App Store for $2.99. It is rated for users of all ages and does not feature in-app purchases or advertisements. This app is safe for kids.
What is Dexteria Dots 2: Fine Motor?
Dexteria Dots 2 is an educational game by BinaryLabs that helps kids develop their fine motor, visual motor, and visual memory skills through playing a fun math game based on the comparing the size of colorful shapes.
Dexteria Dots 2 is only available for download in the App Store for $2.99. It is rated for users of all ages and does not feature in-app purchases or advertisements.
It is intended for children from five to ten years of age and can be an engaging tool for parents, occupational therapists, and elementary school educators.
Each colorful dot has four linked attributes: a numeral, a matching amount of pips (like the spots on dice), a color, and a size. For example, a dot marked with the numeral “2” would have two pips and be half the size of a dot marked “4”.
These dots are used in two games: “Making Equal Dots” and “Comparing Dots”. Each game has four levels of difficulty, based on the amount of information explicitly provided. At the beginning level, all information is shared. As difficulty scales, less information is shown to the child, making them derive the missing attributes from what they do know.While this sounds somewhat dry, both games are actually quite engaging and offer enduring replay value.
Both games combine mathematical reasoning, motor skills, and visual memory exercises to develop basic cognitive skills, preparing your child for tackling more difficult problems in a variety of settings.
Is Dexteria Dots 2: Fine Motor safe for my kids?
Dexteria Dots 2 is a safe educational tool, favored by teachers and occupational therapists for developing cognitive and motor skills in young children.
A number of studies have proven developmental connections between fine motors skills development in a child's early years with subsequent achievement in math and reading.
The first game, “Making Equal Dots”, provides children with a selection of dots from which to make two dots of equal size. They can combine dots by swiping to add them together, subtract one from a dot's value by dragging it, “slice” a dot in half, or tap it once to increase its value. There is no single solution to any given problem, encouraging experimentation and open play until a solution is achieved – at which point the player is rewarded with a cheerful animation and soundtrack.
The second game, “Comparing Dots”, applies the conceptual lessons kids take from “Making Equal Dots” to introduce basic equations. They will be presented with two dots and asked which is larger, or if the two selections are of equal value.
Parents may want to limit time spent on electronic entertainment because it is not a developmental substitute for direct social interaction, hands on learning, or exploration of the real world. According to the American Academy of Pediatrics, children in this target age group should be limited to one hour per day of screen-based entertainment. Activities like the Dexteria Dots 2 app should be enjoyed as a shared activity whenever practically possible.
Dexteria Dots 2 is safe for kids and can be used as a supplemental tool for developing cognitive and motor skills.
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